AI analytics for game servers, from zero.
Minecraft and Hytale server owners had no purpose-built way to understand player behavior, track revenue, or act on their data. We built Analyse as a complete SaaS platform with real-time ingestion, custom dashboards, and a Gemini-powered assistant that answers questions in plain language.
Server data everywhere, insight nowhere.
Existing tools were either too generic or required technical expertise to set up. Server owners needed analytics that was both powerful and accessible — and an AI layer that turned raw event streams into recommendations operators could act on the same day.
The product had to ingest events in near real time, support custom dashboards without a BI team, and ship fast enough to validate with early adopters in the gaming server community.
A full SaaS stack, shipped in four months.
Real-time analytics pipeline
Sub-second event ingestion, player tracking, and funnel views that map the full journey from first join to purchase. Built to handle 1M+ daily requests without the ops overhead of a generic stack.
AI assistant on your data
Gemini-powered natural language queries over server data — ask what changed, why revenue dipped, or which campaigns converted, and get answers with context instead of SQL.
Revenue attribution
Connect in-game purchases to marketing campaigns so operators know what's working. Dashboard builder with drag-and-drop widgets for teams that don't have a dedicated analyst.
From zero to 1M+ daily requests.
Analyse launched to strong reception in the gaming server community. Operators use the AI assistant and attribution features to turn raw server data into growth decisions they act on weekly.
requests handled in production every day.
from first commit to live SaaS.
insights operators actually use. Not a demo layer.
What we built it on.
Building analytics or AI on event data?
A 30-minute call with an engineer who would actually build it. We tell you what we'd ship first and what it costs.
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