Build worlds.Hold thousands.Stay at 20 TPS.
Custom cores, full gamemodes and new seasons for Minecraft networks and Roblox games. Built in days, and fast under load.
Flagship · Live now

From three lagging realms to one instance.
ColorGens went viral on TikTok and had to split 1,200 players over three realms, each at 4–7 TPS. For season 2 we built a custom core on our own CanvasMC fork. It now holds 2,300+ players on one instance.
- 2,300+
- Players on one instance, up from 1,200 over three realms
- 20
- TPS in season 2, up from 4–7
Illustration of each season's TPS. The readings are the real numbers.
One world. Many machines.
Cores that split players across instances and machines while chat and player data stay in sync. We built that before Folia existed.
20 TPS under real load.
ColorGens holds 2,300+ players on one instance, on a custom core and our own CanvasMC fork.
Built for your server.
Need a whole network or one piece of it? We take on Minecraft and Roblox projects with a clear scope and a launch date.
Custom cores
Your gamemode on code we write for it, not a stack of public plugins fighting each other.
Lag and TPS fixes
We find what's eating your tick and fix it, under real player load.
New seasons, fast
Resets, new mechanics and launch-day load, ready for your launch date.
Network setups
Proxies, lobbies and scaling, set up so your network holds when it fills.
Roblox games
From concept to launch, then live ops and updates after.
Your dev team after launch
Stay on a network retainer and we keep shipping updates and changes.
Tell us what you want to build.
Request a quote →How we work
From first message to launch day.
You contact us
Message us on Discord or send a brief. Tell us what you're building.
Quote or retainer
A fixed quote for the project, or a monthly retainer if you want us on long-term.
Build
We build it and keep you posted on Discord as it comes together.
Approval
You review the build and sign off before it goes further.
Playtest
We playtest it together with your staff team.
Launch
Your server goes live, and we're there on launch day.
Inside our servers
Footage from servers we've built, recorded in-game.
Pricing
Minecraft starting prices. Open a ticket on our Discord for a real number.
Project
One build, scoped in the ticket.
From$500Custom plugin
One plugin, scoped in the ticket. Not a network.
From$4,000Gamemode / core
Instances, lifesteal, factions, prison, SMP. The thing players actually sit in.
Network retainer
We stay on as your dev team.
From$3,000/ month / gamemode
Due the 1st. Updates, maintenance and changes on what we built. Every gamemode on the network is its own retainer. A second network is a new quote.
Performance engineer
20 TPS with people actually online.
From$2,000/ gamemode / month
Get the gamemode holding 20 TPS. The month covers the first pass: plugin replacements, config work and whatever is eating your tick. Ongoing maintenance or extra addons after that are a new quote.
Course
Building servers with AI.
From$1,500
How to use AI to build servers that handle lots of players: setting up a codebase it can work in, prompting it properly, catching what it gets wrong, and keeping it fast enough to survive launch day.
Not included
Player count, revenue, cracked or leaked assets, or other people's plugins unless they're in the quote.
Questions
What do you build?
Custom server cores, full gamemodes, new seasons and network setups for Minecraft, and Roblox games from concept to launch.
How much does it cost?
Starting prices: $500 for a custom plugin, $4,000 for a gamemode or core, $3,000 a month per gamemode on a network retainer and $2,000 per gamemode for performance work. Open a ticket for a real number.
Why does it cost this much?
You pay for production code. We build custom cores on our own CanvasMC fork to hold thousands of players at 20 TPS, and ColorGens holds 2,300+ players on one instance. The code is tested and easy to maintain, not quick plugin glue. When something breaks after launch, we fix it fast, so your players aren't left waiting. Cheap work usually costs more later, in lag, rewrites and lost players.
Can you fix a server that already lags?
Yes. We fix lag, TPS drops, memory issues and crashes. ColorGens had 1,200 players split over three realms at 4–7 TPS. Now it holds 2,300+ players on one instance.
How long does a build take?
It depends on the scope. After the scoping call you get a fixed timeline along with the quote.
Do you stay on after launch?
If you want. On a network retainer we keep shipping updates, maintenance and changes on what we built, and we're around on launch day.
How do we get started?
Join our Discord and open a ticket, or send a short brief through the contact page. We reply within a day.













